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@@ -583,6 +583,7 @@ export class LobbyEnvManager extends WorldEnvManager {
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(decoPanel.material as BABYLON.StandardMaterial).disableLighting = true;
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(decoPanel.material as BABYLON.StandardMaterial).useAlphaFromDiffuseTexture = true;
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(decoPanel.material as BABYLON.StandardMaterial).backFaceCulling = false;
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this.engine.gl!.addExcludedMesh(decoPanel);
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const screenMeshes = this.meshes.filter(m => m.name.includes('__SCREEN__'));
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const screenMaterial = screenMeshes[0].material as BABYLON.PBRMaterial;
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