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@@ -35,9 +35,11 @@ export class Firework {
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ps.maxLifeTime = 1;
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ps.minSize = cm(3);
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ps.maxSize = cm(30);
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ps.addDragGradient(0, 0.1);
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ps.addDragGradient(1, 0.8);
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//ps.direction1 = new BABYLON.Vector3(0, 1, 0);
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//ps.direction2 = new BABYLON.Vector3(0, 1, 0);
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ps.emitRate = 20;
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ps.emitRate = 30;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
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//ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3);
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//ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2);
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@@ -55,7 +57,7 @@ export class Firework {
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);
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launchAnim.setKeys([
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{ frame: 0, value: new BABYLON.Vector3(options.position[0], options.position[1], options.position[2]) },
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{ frame: 60, value: new BABYLON.Vector3(options.position[0], options.position[1] + cm(randomRange(1000, 4000)), options.position[2]) },
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{ frame: 60, value: new BABYLON.Vector3(options.position[0], options.position[1] + cm(randomRange(2000, 6000)), options.position[2]) },
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]);
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emitter.animations.push(launchAnim);
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@@ -96,16 +98,16 @@ export class Firework {
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ps.addDragGradient(0, 0.1);
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ps.addDragGradient(1, 0.8);
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ps.gravity = new BABYLON.Vector3(0, -50, 0).scale(WORLD_SCALE);
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ps.minSize = cm(20);
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ps.maxSize = cm(40);
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ps.minSize = cm(50);
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ps.maxSize = cm(50);
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const sphereEmitter = ps.createSphereEmitter(cm(1));
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//ps.direction1 = new BABYLON.Vector3(0, 1, 0);
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//ps.direction2 = new BABYLON.Vector3(0, 1, 0);
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ps.manualEmitCount = 100;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_MULTIPLYADD;
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ps.color1 = new BABYLON.Color4(1, 1, 1, 1);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 1);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.addColorGradient(0.0, new BABYLON.Color4(1, 1, 1, 1));
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ps.addColorGradient(0.7, new BABYLON.Color4(1, 1, 1, 1));
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ps.addColorGradient(1.0, new BABYLON.Color4(1, 1, 1, 0));
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ps.start();
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this.engine.sr.fixParticleSystem(ps);
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@@ -480,7 +480,7 @@ export class LobbyEnvManager extends WorldEnvManager {
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const firework = new Firework(this.engine);
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this.timer.setInterval(() => {
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firework.launch({
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position: [randomRange(cm(-2000), cm(2000)), cm(randomRange(1000, 3000)), randomRange(cm(-2000), cm(2000))],
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position: [randomRange(cm(-5000), cm(5000)), cm(randomRange(1000, 3000)), randomRange(cm(-5000), cm(5000))],
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});
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}, 1000);
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