mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-08-01 21:06:05 +00:00
502 lines
15 KiB
TypeScript
502 lines
15 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { reactive, ref, shallowRef, triggerRef, watch } from 'vue';
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import { EventEmitter } from 'eventemitter3';
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import type { EngineBase, EngineBaseEvents } from 'frontend-misskey-world-engine/src/EngineBase.js';
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import type { PlayerProfile, PlayerState } from 'misskey-world-engine/src/PlayerContainer.js';
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import * as os from '@/os.js';
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import { i18n } from '@/i18n.js';
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// TODO: multiplayer関連は全ての子クラスで必要とは限らない(preview用など)ため、このクラスを継承する別のabstract classに分離
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export type EngineControllerBaseOptions = {
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workerMode?: boolean;
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graphicsQuality: number;
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fps: number | null;
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resolution: number;
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antialias: boolean;
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};
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type EngineEventsOf<T> = T extends EngineBase<infer X> ? X : EngineBaseEvents;
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type ControllerEvents = EventEmitter.ValidEventTypes;
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export class WASD {
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private isWPressing = false;
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private isSPressing = false;
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private isAPressing = false;
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private isDPressing = false;
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private isDashing = false;
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private setCameraMoveVector: (vec: { x: number; y: number }, dash: boolean) => void;
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constructor(options: {
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setCameraMoveVector: WASD['setCameraMoveVector'];
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}) {
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this.setCameraMoveVector = options.setCameraMoveVector;
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}
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private calcWasdVec() {
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const vec = { x: 0, y: 0 };
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if (this.isWPressing) vec.y -= 1;
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if (this.isSPressing) vec.y += 1;
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if (this.isAPressing) vec.x -= 1;
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if (this.isDPressing) vec.x += 1;
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return vec;
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}
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public keydown(ev: KeyboardEvent) {
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if (ev.repeat) return;
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switch (ev.code) {
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case 'KeyW':
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this.isWPressing = true;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyS':
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this.isSPressing = true;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyA':
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this.isAPressing = true;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyD':
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this.isDPressing = true;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'ShiftLeft':
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case 'ShiftRight':
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this.isDashing = true;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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}
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}
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public keyup(ev: KeyboardEvent) {
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switch (ev.code) {
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case 'KeyW':
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this.isWPressing = false;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyS':
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this.isSPressing = false;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyA':
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this.isAPressing = false;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'KeyD':
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this.isDPressing = false;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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case 'ShiftLeft':
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case 'ShiftRight':
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this.isDashing = false;
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this.setCameraMoveVector(this.calcWasdVec(), this.isDashing);
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break;
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}
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}
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}
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// UIとエンジンの間に挟まり抽象化を行うレイヤー。
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// UIからは、エンジンが直で動いててもワーカーで動いてても同じように操作できるように見える
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export abstract class EngineControllerBase<T extends EngineBase<EngineBaseEvents>, E extends EventEmitter.ValidEventTypes = EventEmitter.ValidEventTypes> extends EventEmitter<ControllerEvents & E> {
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private worker: Worker | null = null;
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private engine: T | null = null;
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private canvas: HTMLCanvasElement | null = null;
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protected options: EngineControllerBaseOptions;
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private returnHooks = new Map<number, (value: any) => void>();
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public isReady = ref(false);
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public initializeProgress = ref(0);
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private pointerDownPosition: { x: number; y: number } | null = null;
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private wasd: WASD | null = null;
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private abortController = new AbortController();
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private destroyed = false;
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constructor(options: EngineControllerBaseOptions, wasd?: WASD) {
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super();
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this.options = options;
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this.wasd = wasd ?? null;
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}
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protected async _init_(canvas: HTMLCanvasElement, params: {
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createWorker: (offscreen: OffscreenCanvas) => Promise<Worker>;
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createEngine: () => Promise<T>;
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}) {
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this.canvas = canvas;
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// 最低でも4pxないとなんかエラーになる
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this.canvas.width = canvas.clientWidth > 4 ? canvas.clientWidth : 4;
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this.canvas.height = canvas.clientHeight > 4 ? canvas.clientHeight : 4;
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const engineEvents = new EventEmitter<EngineEventsOf<T>>();
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engineEvents.on('loadingProgress', ({ progress }) => {
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this.initializeProgress.value = progress;
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});
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engineEvents.on('contextlost', ({ reason, message }) => {
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this.onContextLost({ reason, message });
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});
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if (this.options.workerMode) {
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const offscreen = canvas.transferControlToOffscreen();
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this.worker = await params.createWorker(offscreen);
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this.worker.onmessage = (event) => {
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switch (event.data?.type) {
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case 'inited': {
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this.initializeProgress.value = 1;
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this.isReady.value = true;
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break;
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}
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case 'ev': {
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const { type, ctx } = event.data.ev;
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engineEvents.emit(type, ctx);
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break;
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}
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case 'return': {
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const { id, value } = event.data;
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const hook = this.returnHooks.get(id);
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if (hook != null) {
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hook(value);
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this.returnHooks.delete(id);
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}
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break;
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}
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default: {
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console.warn('Unrecognized message from worker:', event.data?.type);
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}
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}
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};
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} else {
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this.engine = await params.createEngine();
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this.engine!.on('ev', ({ type, ctx }) => {
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engineEvents.emit(type, ctx);
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});
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await this.engine!.init();
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this.initializeProgress.value = 1;
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this.isReady.value = true;
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}
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this.canvas.addEventListener('keydown', (ev) => {
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if (this.wasd != null) this.wasd.keydown(ev);
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:keydown', ev: { code: ev.code, shiftKey: ev.shiftKey } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('keydown', { code: ev.code, shiftKey: ev.shiftKey });
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}
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ev.preventDefault();
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ev.stopPropagation();
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return false;
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}, { signal: this.abortController.signal });
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this.canvas.addEventListener('keyup', (ev) => {
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if (this.wasd != null) this.wasd.keyup(ev);
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:keyup', ev: { code: ev.code, shiftKey: ev.shiftKey } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('keyup', { code: ev.code, shiftKey: ev.shiftKey });
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}
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ev.preventDefault();
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ev.stopPropagation();
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return false;
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}, { signal: this.abortController.signal });
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this.canvas.addEventListener('wheel', (ev) => {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:wheel', ev: { deltaY: ev.deltaY } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('wheel', { deltaY: ev.deltaY });
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}
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ev.preventDefault();
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ev.stopPropagation();
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return false;
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}, { signal: this.abortController.signal });
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const pointerEventCache = new Map<number, PointerEvent>();
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let pointerVec = { x: 0, y: 0 };
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this.canvas.addEventListener('pointerdown', (ev) => {
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ev.preventDefault();
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ev.stopPropagation();
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this.canvas!.focus();
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pointerEventCache.set(ev.pointerId, ev);
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this.canvas!.setPointerCapture(ev.pointerId);
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pointerVec = { x: ev.clientX, y: ev.clientY };
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this.pointerDownPosition = { x: ev.offsetX, y: ev.offsetY };
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return false;
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}, { signal: this.abortController.signal });
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let prevTwoTouchPointsDistance = 0;
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this.canvas!.addEventListener('pointermove', (ev) => {
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ev.preventDefault();
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ev.stopPropagation();
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if (pointerEventCache.size === 0) {
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return;
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}
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pointerEventCache.set(ev.pointerId, ev);
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if (pointerEventCache.size > 1) {
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const a = Array.from(pointerEventCache.values())[0];
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const b = Array.from(pointerEventCache.values())[1];
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const distance = Math.hypot(a.clientX - b.clientX, a.clientY - b.clientY);
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if (prevTwoTouchPointsDistance > 0) {
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const delta = distance - prevTwoTouchPointsDistance;
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:zoom', ev: { delta: delta } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('zoom', { delta: delta });
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}
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}
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prevTwoTouchPointsDistance = distance;
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pointerVec = { x: 0, y: 0 };
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:pointer', ev: { x: 0, y: 0 } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('pointer', { x: 0, y: 0 });
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}
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return;
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}
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prevTwoTouchPointsDistance = 0;
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const before = pointerVec;
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const after = { x: ev.clientX, y: ev.clientY };
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if (pointerVec.x !== 0 || pointerVec.y !== 0) {
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:pointer', ev: {
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x: after.x - before.x,
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y: after.y - before.y,
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} });
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} else if (this.engine != null) {
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this.engine.inputs.emit('pointer', {
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x: after.x - before.x,
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y: after.y - before.y,
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});
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}
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}
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pointerVec.x = after.x;
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pointerVec.y = after.y;
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return false;
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}, { signal: this.abortController.signal });
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this.canvas.addEventListener('pointerup', (ev) => {
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pointerEventCache.delete(ev.pointerId);
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this.canvas!.releasePointerCapture(ev.pointerId);
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prevTwoTouchPointsDistance = 0;
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if (pointerEventCache.size > 0) {
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return;
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}
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pointerVec.x = 0;
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pointerVec.y = 0;
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:pointer', ev: pointerVec });
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} else if (this.engine != null) {
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this.engine.inputs.emit('pointer', pointerVec);
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}
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if (this.pointerDownPosition != null) {
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const dx = Math.abs(ev.offsetX - this.pointerDownPosition.x);
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const dy = Math.abs(ev.offsetY - this.pointerDownPosition.y);
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if (dx < 10 && dy < 10) {
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const median = { x: (ev.offsetX + this.pointerDownPosition.x) / 2, y: (ev.offsetY + this.pointerDownPosition.y) / 2 };
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if (this.worker != null) {
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this.worker.postMessage({ type: 'input:click', ev: { x: median.x, y: median.y } });
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} else if (this.engine != null) {
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this.engine.inputs.emit('click', { x: median.x, y: median.y });
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}
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}
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}
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this.pointerDownPosition = null;
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}, { signal: this.abortController.signal });
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// reset経由で_init_が呼ばれた場合destoryedフラグはまだtrueのままなのでfalseに戻す
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this.destroyed = false;
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return {
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engineEvents,
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};
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}
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protected async _reset_() {
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this.destroy();
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this.abortController = new AbortController();
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this.isReady.value = false;
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this.initializeProgress.value = 0;
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}
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private onContextLost(info) {
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// iOSの場合、OS側の都合でlostさせられた場合でもreasonがdestroyedになる場合があるので、destroyedだからといって正常な終了として無視することはできない
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console.log('Context lost:', info);
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// そのため正常な終了かどうかのフラグは自前で用意してそれを見る
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if (this.destroyed) return;
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os.alert({
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type: 'error',
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title: i18n.ts.somethingHappened,
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text: i18n.ts._miWorld.crushed_description + '\nERR: ' + info.message + ' (' + info.reason + ')',
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});
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}
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private callCounter = 0;
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protected call<FN extends keyof T>(fn: FN, args: Parameters<T[FN]> = [] as any): void {
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if (!this.isReady.value) {
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throw new Error('Engine is not initialized');
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}
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if (this.worker != null) {
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this.worker.postMessage({ type: 'call', fn, args });
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} else if (this.engine != null) {
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this.engine[fn](...args);
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} else {
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throw new Error('Engine is not initialized');
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}
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}
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protected callAndWaitReturn<FN extends keyof T>(fn: FN, args: Parameters<T[FN]> = [] as any): ReturnType<T[FN]> extends Promise<any> ? ReturnType<T[FN]> : Promise<ReturnType<T[FN]>> {
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if (!this.isReady.value) {
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throw new Error('Engine is not initialized');
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}
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if (this.worker != null) {
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return new Promise((resolve) => {
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const id = this.callCounter++;
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this.returnHooks.set(id, (value) => {
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resolve(value);
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});
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this.worker!.postMessage({ type: 'call', fn, args, needReturnValue: true, id });
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});
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} else if (this.engine != null) {
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return new Promise((resolve) => {
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resolve(this.engine);
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});
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} else {
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throw new Error('Engine is not initialized');
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}
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}
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protected set<K extends keyof T>(key: K, value: T[K]) {
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if (!this.isReady.value) {
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throw new Error('Engine is not initialized');
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}
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if (this.worker != null) {
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this.worker.postMessage({ type: 'set', key, value });
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} else if (this.engine != null) {
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this.engine[key] = value;
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} else {
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throw new Error('Engine is not initialized');
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}
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}
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public pauseRender() {
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this.call('pauseRender');
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}
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public resumeRender() {
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this.call('resumeRender');
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}
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public sit() {
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this.call('sit');
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}
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public lyingDown() {
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this.call('lyingDown');
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}
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public standUp() {
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this.call('standUp');
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}
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public updatePlayerProfiles(profiles: Record<string, PlayerProfile>) {
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this.call('updatePlayerProfiles', [profiles]);
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}
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public updatePlayerStates(states: Record<string, PlayerState>) {
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this.call('updatePlayerStates', [states]);
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}
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public clearPlayers() {
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this.call('clearPlayers');
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}
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public updateAvatarDisplayOptions(options: { showUsername: boolean; show2dAvatar: boolean }) {
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this.call('updateAvatarDisplayOptions', [options]);
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}
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public takeScreenshot() {
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return this.callAndWaitReturn('takeScreenshot');
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}
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public async downloadScreenshot() {
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//const blob = await this.takeScreenshot();
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const blob = await new Promise<Blob>((resolve, reject) => {
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if (this.canvas == null) return reject(new Error('Canvas is not initialized'));
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this.canvas.toBlob((blob) => {
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if (blob == null) return reject(new Error('Failed to create blob from canvas'));
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resolve(blob);
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});
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});
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const url = URL.createObjectURL(blob);
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const a = window.document.createElement('a');
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a.href = url;
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a.download = `misskey-world-${Date.now()}.png`;
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a.style.display = 'none';
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window.document.body.appendChild(a);
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a.click();
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window.document.body.removeChild(a);
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URL.revokeObjectURL(url);
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}
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public resize() {
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if (this.canvas == null) return;
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const width = this.canvas.clientWidth;
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const height = this.canvas.clientHeight;
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if (this.worker != null) {
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this.worker.postMessage({ type: 'resize', width, height });
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} else if (this.engine != null) {
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this.engine.resize();
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}
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}
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// TODO: isReadyになる前に呼ばれたらメモリリークしそうな気もするから調査の上いい感じにする
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public destroy() {
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this.destroyed = true;
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this.abortController.abort();
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if (this.worker != null) {
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this.worker.terminate();
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this.worker = null;
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}
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if (this.engine != null) {
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this.engine.destroy();
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this.engine = null;
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}
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}
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}
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