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113 lines
3.1 KiB
TypeScript
113 lines
3.1 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { getLightRangeFactorByGraphicsQuality } from '../utility.js';
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import { cm, WORLD_SCALE } from '@/world/utility.js';
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export const wallMountSpotLight = defineObject({
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id: 'wallMountSpotLight',
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name: 'wallMountSpotLight',
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options: {
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schema: {
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bodyMat: {
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type: 'material',
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label: 'Body material',
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},
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light: {
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type: 'light',
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label: 'Light',
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},
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angleV: {
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type: 'range',
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label: 'Vertical angle',
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min: 0,
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max: 1,
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step: 0.01,
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},
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angleH: {
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type: 'range',
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label: 'Horizontal angle',
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min: 0,
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max: 1,
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step: 0.01,
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},
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},
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default: {
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bodyMat: { color: [0.05, 0.05, 0.05], roughness: 0.5, metallic: 0.3 },
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light: {
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color: [1, 0.5, 0.2],
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brightness: 0.5,
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},
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angleV: 0.1,
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angleH: 0.5,
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},
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},
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placement: 'side',
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hasCollisions: false,
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canPreMeshesMerging: false,
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hasTexture: false,
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createInstance: ({ lc, scene, options, model, graphicsQuality }) => {
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const bodyMesh = model.findMesh('__X_BODY__');
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const applyBodyMat = () => {
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bodyMaterial.albedoColor = new BABYLON.Color3(options.bodyMat.color[0], options.bodyMat.color[1], options.bodyMat.color[2]);
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bodyMaterial.roughness = options.bodyMat.roughness;
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bodyMaterial.metallic = options.bodyMat.metallic;
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};
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applyBodyMat();
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const lamp = model.findMesh('__X_LAMP__');
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(0), 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, lc != null);
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light.parent = lamp;
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light.radius = cm(5);
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if (lc != null) lc.addLight(light);
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const applyLight = () => {
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const [r, g, b] = options.light.color;
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light.diffuse = new BABYLON.Color3(r, g, b);
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light.intensity = 1 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(200) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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emissive.emissiveIntensity = options.light.brightness * 20;
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};
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applyLight();
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const applyAngle = () => {
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bodyMesh.rotationQuaternion = null;
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bodyMesh.rotation = new BABYLON.Vector3(0, 0, 0);
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bodyMesh.addRotation(0, 0, options.angleH * Math.PI * 2 - Math.PI);
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bodyMesh.addRotation((1 - options.angleV) * Math.PI / 2 - (Math.PI / 2), 0, 0);
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model.updated();
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};
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applyAngle();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyMat': applyBodyMat(); break;
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case 'light': applyLight(); break;
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case 'angleV':
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case 'angleH':
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applyAngle();
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break;
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}
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},
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interactions: {},
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dispose: () => {
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light.dispose();
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if (lc != null) lc.removeLight(light);
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scene.removeLight(light); // lc使用時はsceneには追加してないはずだが、これがないとクラッシュする babylonのバグ?
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},
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};
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},
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});
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