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@@ -97,14 +97,6 @@ export abstract class EngineControllerBase<T extends EngineBase<EngineBaseEvents
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this.initializeProgress.value = 1;
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this.isReady.value = true;
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if (_DEV_) {
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(window as any).showBabylonInspector = () => {
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import('@babylonjs/inspector').then(({ ShowInspector }) => {
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ShowInspector(this.engine!.scene);
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});
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};
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}
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}
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this.canvas.addEventListener('keydown', (ev) => {
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